
I’m happy to say Unavowed deserves this recognition and it’s a lot better from what you would expect from it. Unavowed currently sits at 91% on Metacritic and with an overwhelmingly positive review average on Steam, which is really impressive for an indie made click and point adventure. The players who did stumble upon Unavowed were amazed with how well made and well written the game was. Unavowed fully released midway 2018 and while it wasn’t a popular indie release it was a well received one. They had the money, but enough to make a Triple A product like Life Is Strange or Telltale games.

Not because the pixel graphics added nostalgic charm to an already nostalgic genre, but because obviously paying for more expensive graphics and engine would be costly. They decided to utilize the Adventure Game Studio engine as with all of Wadjet Eye’s previous titles, and even though they had the budget to stretch things further Gilbert decided to hold back. He designed each case and puzzle so that any combination of party members would make each case play out differently, and the moral choice aspect added later in development created more reasons to replay Unavowed. Gilbert took a bit of inspiration from the Mass Effect franchise, as he wanted each character to have their own unique abilities and backgrounds. Unavowed, a click and point mystery where players work together with supernatural powered companions to stop creatures from the unknown. He began writing the story and universe in 2014, and around 2016 he announced his new game on the Adventure Game Studio forums. A whole new idea that carried on the ideas of Blackwell but wasn’t just Blackwell again and managed to put its own twist to things. After finishing up on the Blackwell series, Gilbert went out to make a new property. Each of the games wasn’t outstandingly praised and there were a couple dips in quality, but you can tell Gilbert and the small crew at Wadjet Eye had fun making each title.
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From humble beginnings The Shivah to long running series Blackwell. Each game he helped make felt like a love letter to everything that came before. Wadjet Eye Games has existed ever since, and every game they have made was directed and designed by Dave Gilbert a hardcore fan of the genre. A studio well experienced in the genre as they've been making click and point adventures since 2006. Unavowed, an indie developed click and point adventure that was made by Wadjet Eye Games.

Can we get a “Hoorah!” for indie games? That’s what I like to hear dear readers! Hoorah! Hoorah! Anyways, with that cringeworthy introduction out of the way let’s talk about an underappreciated gem that nobody played, and it’s a shame because it’s one of the best the genre has to offer.

Independent studios never disappoint (95% of the time) and actually have hearts compared to Triple A. When you want more of something you love, and the Triple A industry doesn’t provide it then you go to the indie scene. We’re here to talk about how desolate the click and point adventure genre is now, but that’s expected since the genre died years ago and had such a niche audience who have all grown up and played different games that fit their age. We’re not here to talk about Monkey Island though, if you want to hear me talk about Monkey Island then go read the review I posted weeks ago, much appreciated.
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It was such a charming experience full of personality, lovable characters, and colorful universe. Ever since I beat Return To Monkey Island three months ago, I’ve been seeking another click and point adventure to fill the hole in my heart.
